On Github hollowmyth / UX-Sweet-Spot
Presentation by Rich Paul / @hollowmyth
Each step is done in turn.
The next step cannot begin until the previous one is completed.
The idea is that you know where you're supposed to end up. The process helps you get there.
Each sprint should produce something that works. (no matter how small)
Iterations should be short with regular team progress reviews.
The idea is that by completing smaller pieces, you can find problems more quickly and change the direction of the overall app before it gets off course.
Both methods are legitimate ways to create software.
So, what do they want?
Money
( That's not a bad thing )
To Ship It!
...it depends™
Evolving field. Needs advocates.
The job of the UX designer and/or developer is to
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<section data-markdown> ## Markdown support For those of you who like that sort of thing. Instructions and a bit more info available [here](https://github.com/hakimel/reveal.js#markdown). </section>
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These guys come in two forms, inline: “The nice thing about standards is that there are so many to choose from” and block:
“For years there has been a theory that millions of monkeys typing at random on millions of typewriters would reproduce the entire works of Shakespeare. The Internet has proven this theory to be untrue.”function linkify( selector ) { if( supports3DTransforms ) { var nodes = document.querySelectorAll( selector ); for( var i = 0, len = nodes.length; i < len; i++ ) { var node = nodes[i]; if( !node.className ) { node.className += ' roll'; } } } }
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