On Github anssiko / html5-preso
Anssi Kostiainen @anssik
Technical Lead for Web Standards at Intel Open Source Technology Center
People use the term HTML5 in two ways
In this presentation we use HTML5 to refer to the larger set of technologies aka Open Web Platform
Giving meaning to structure, semantics are front and center with HTML5. A richer set of tags, along with RDFa, microdata, and microformats, are enabling a more useful, data driven web for both programs and your users.
Web Apps can start faster and work even if there is no internet connection, thanks to the HTML5 App Cache, as well as the Local Storage, Indexed DB, and the File API specifications.
Beginning with the Geolocation API, Web Applications can present rich, device-aware features and experiences. Incredible device access innovations are being developed and implemented, from audio/video input access to microphones and cameras, to local data such as contacts & events, and even tilt orientation.
More efficient connectivity means more real-time chats, faster games, and better communication. Web Sockets and Server-Sent Events are pushing (pun intended) data between client and server more efficiently than ever before.
Audio and video are first class citizens in the HTML5 web, living in harmony with your apps and sites. Lights, camera, action!
Between SVG, Canvas, WebGL, and CSS3 3D features, you're sure to amaze your users with stunning visuals natively rendered in the browser.
Make your Web Apps and dynamic web content faster with a variety of techniques and technologies such as Web Workers and XMLHttpRequest 2. No user should ever wait on your watch.
CSS3 delivers a wide range of stylization and effects, enhancing the web app without sacrificing your semantic structure or performance. Additionally Web Open Font Format (WOFF) provides typographic flexibility and control far beyond anything the web has offered before.
Pure CSS3, no JavaScript
Simple rendering of 2D shapes in HTML5 canvas
Rendering animated sprites in HTML5 canvas
Business applications ♥ HTML5 too
Rendering 3D graphics without plugins using WebGL
Unreal Engine 3 ported to JavaScript and WebGL, works in any modern browser (March 2013)
(This presentation is also pureHTML, CSS, SVG, and JavaScript)
This presentation was inspired by Move the Web Forward and W3C HTML5 initiatives and various web standardistas and hackers who are moving the Web forward. Demo credits: Hakim El Hattab, BlitzTech, Opera Software, Boaz Sender, jQuery, three.js, reveal.js.