On Github alexschneider / Ethics-in-Disabilities-and-Accessible-Technologies
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Physical disabilities, not mental
Consumption of media
Primarily we're talking about tech that aids people in their consumption and access to media, rather than mobility and social interaction.1700s: Sign Language
1824: Braille
1913: Hearing Aids
1950s: TTS/Screen Readers
1972: Closed Captioning
TTS/Screen Readers allowed access without requiring content creators to incur great expense. Most disability access requires great expense either on content creators or onPre-WWI: Second class citizens
1930-1950: Disabled war veterans lobby for increased rights and support
1973: Rehabilitation act
1990: Americans with Disibilities Act
2010: Communications and Video Accessibility Act
http://archive.adl.org/education/curriculum_connections/fall_2005/fall_2005_lesson5_history.html
Many disabled are treated like second class citizens before WWI and had few rights and few people helping them. During the world wars, many veterans became physically disabled Rehabilitation act is for government financial and personal support for disabled people (primarily people who are unable to work). ADA focuses on physical environments, so as virtaul environments become popular with computers, a new act was required.Hearing aids $1500+
Powered wheelchairs $1500+
Navigation systems for the blind $600
Sip/puff switches $300+
Refreshable braille display $3500+
Brain computer interface $400+
This doesn't have to be the case!Screen readers
Speech recognition for control
Automatic captioning systems
In today's world, general computer hardware are capable of doing nearly everything required for accessibility means. So why aren't they?<ol> <li id="ch1Tab"> <a href="#ch1Panel">Chapter 1</a> </li> <li id="ch2Tab"> <a href="#ch2Panel">Chapter 2</a> </li> <li id="quizTab"> <a href="#quizPanel">Quiz</a> </li> </ol> <div> <div id="ch1Panel">Chapter 1 content goes here</div> <div id="ch2Panel">Chapter 2 content goes here</div> <div id="quizPanel">Quiz content goes here</div> </div>
16 lines of code
<style> li[aria-checked="true"] { font-weight: bold; background-image: url('images/dot.png'); background-repeat: no-repeat; background-position: 5px 10px; } </style> <ol role="tablist"> <li id="ch1Tab" role="tab"> <a href="#ch1Panel">Chapter 1</a> </li> <li id="ch2Tab" role="tab"> <a href="#ch2Panel">Chapter 2</a> </li> <li id="quizTab" role="tab"> <a href="#quizPanel">Quiz</a> </li> </ol> <div> <!-- Notice the role and aria-labelledby attributes we've added to describe these panels. --> <div id="ch1Panel" role="tabpanel" aria-labelledby="ch1Tab">Chapter 1 content goes here</div> <div id="ch2Panel" role="tabpanel" aria-labelledby="ch2Tab">Chapter 2 content goes here</div> <div id="quizPanel" role="tabpanel" aria-labelledby="quizTab">Quiz content goes here</div> </div> <script> var processMenuChoice = function(item) { // 'check' the selected item item.setAttribute('aria-checked', 'true'); // 'un-check' the other menu items var sib = item.parentNode.firstChild; for (; sib; sib = sib.nextSibling ) { if ( sib.nodeType === 1 && sib !== item ) { sib.setAttribute('aria-checked', 'false'); } } }; </script>
37 lines of code - more than double
Colorblind mode
Visual based games adapted for blind gamers
Unconventional control methods
GimpyG Gaming video
Werdning Hoffmans Desiese GimpyGGamingWho should be responsible?
Content creators?
Accessible technology developers?
Development time for games and accessible software is expensive!
Incentives for spending dev time making products accessible
Provide standard built into the operating system for pluggable accessibility tools (colorblindness, subtitles, alternate control devices)
Subsidize the hardware that is neededed