On Github schprc / spaces-mapping-workshop-october-2014-slides
by Irina Spicaka and Krisjanis Rijnieks
For the past years we have been working with different projects that usually involve
.. as well as creating art installations and
Irina holds BA and MA in Visual Communication and Audiovisual Arts, has studied at the Art Academy of Latvia and Brera Academy in Milan, Italy. In her MA thesis, she was focusing on projection mapping, generative art and audiovisual composition.
Irina works as a graphic designer, curator as well as journalist in fields related to art, business and technology.
For the past few years, Krisjanis has been exploring different media, programming languages and uses of technology and finally has arrived to a point where he can see how to finally complete his MA studies.
He is a student at the New Media MA programme of the Aalto University of Art, Design and Architecture in Helsinki and also has a background in painting.
We run a small digital media studio CodeBark and are also developing the CC4AV (Creative Coding for Live Audio and Visuals) platform that works as a placeholder for workshops and other activities that we have done in Helsinki (Pixelache pfatform), Riga (Skaņu mežs festival) and Helsingor (Click festival) so far.
Latest projects that have been done by us in the past years.
Projection mapping and generative, real-time animation project.
Projection mapping and generative, real-time animation project.
Projection mapping installation and audio-visual performance.
Projection mapping on one of airBaltic airline planes for their annual Christmas campaingn. In collaboration with Cube digital agency.
Interactive projection mapping installation within the annual Glow Riga festival in Riga, Latvia, November 2013. In collaboration with Mooz agency
Audiovisual media installation, consisting of generative audiovisual content and projection mapping.
Audiovisual event during the White Night 2013 in Riga, Latvia.
Creative Coding for Live Audio and Visuals event series with workshops and audiovisual performances.
We did Projection Mapping on Spatial Objects workshop within this year's School of Machines in Berlin, Germany.
We did Projection Mapping with the Raspberry Pi workshop within this year's Click festival in Helsingor, Denmark. In collaboration with Pixelache Helsinki.
The term mapping highlights the role of space in the context of visual art as this term includes a function – real time projections adjusted to spatial objects.
The term mapping is also used in the computer sphere, for example, aligning peripherals with software parameters. It is possible to write on a personal computer’s screen due to the mapping of the keyboard with software functionality.Projection mapping or real time projections adjusted to spatial objects is a recently created set of electronic audio visual media methods which allows to surpass standard-size projections multiplying the picture, as well as to adjust the picture for different surfaces.
Decent software for creating media content and projection mapping.
Software that can bridge visual output from one software to another in real-time.
Syphon Free, open-source and Mac only Spout Free, Windows onlyBest practices from experience.
Before becomming too artistic, test if the technology works as intended.
If your solution works, save it somewhere safe so when you continue to add changes, you can always switch back to the version that actually did work.
The more precise you will know the projection surface, the better. Especially when mapping outdoors on buildings.
Make sketches and storyboards before doing it for real. Going through the process that way initially will help you overcome difficulties before you encounter them in the production process.
And cables. It might save you as well as others. Always have an extra cable and adaptor. It can make you the hero of the day. Or night.
Switch off screensavers and sleep for both, power and battery modes, on your laptop.
Disable hot corners or Exposé as it ruins the magic when a spectator notices what operating system are you using or that you have the same mess on the desktop as you have.
Disable Skype or any other kind of messenger or service that tends to irritate you when least necessary.
Creating a 3D surface for projection mapping in Blender.
A couple of images that have been made to make the beginning of your Blender modeling life easier.
A couple of links to websites that can help you get confortable with Blender
To make a 3D object out of a 3D model we have to export it as a 2D surface
We have come so far
We are going to use our computers and available projectors to projection map a surface that has been prepared for this workshop.
The surface for projection mapping has it's story on it's own. It has been created in Blender and then made real with the help of a lasercutter.
We are going to use PiMapper during this workshop. And if you like we can go through MadMapper as well (only Mac OS X users). Demo version is free, but you won't be able to save your projects with it.
How to use it and why.
PiMapper is being developed by Krisjanis Rijnieks as the openFrameworks projection mapping addon mainly to use in projects with the Raspberry Pi devices. It is cheaper way to create standalone mapping installations or portable instruments for audiovisual performances. Imagine yourself making 10 generative mapping pieces for an exhibiton which is supposed to stay at the gallery for 8 weeks. Would you use 10 Mac computers? Don't do it, it is too expensive!
PiMapper has 4 modes:"1" (on keyboard) - Presentation mode "2" - Texture mapping mode "3" - Surface editing mode "4" - Source assignment mode
Presentation mode: This mode is activated once the application starts up. It does not show anything else except the final projection mapping as it was saved previously.Texture mapping mode: In this mode you can adjust the texture coordinates of the surface you have selected in the surface editing mode.
Surface editing mode: Here you can select, move and distort the surfaces you have created.Souce assignment mode: After you select a surface in surface editing mode, activate this mode to be able to choose a source for the surface. Afterwards you might want to go to the texture mapping mode to adjust texture coordinates.
Other shortcuts:"i" (key) - Show info (function)"n" - Add triangle surface"q" - Add quad surface"r" - Add random triangle surface"f" - Toggle fullscreen"s" - Save composition"BACKSPACE" - Delete surface
A couple of images that have been made to make the beginning of your mad mapping life easier.