Essential Tactics for Product Management in Gaming



Essential Tactics for Product Management in Gaming

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General-Assembly-Workshop-18-Nov-2013


On Github paulchong / General-Assembly-Workshop-18-Nov-2013

Essential Tactics for Product Management in Gaming

Paul Chong Senior Product Manager, Zynga November 18, 2013

Agenda

  • Introductions
  • What is Product Management in Gaming?
  • What do Gaming PMs actually do?
  • PM Interview Tips
  • Session Q&A

Introductions...

  • Product Manager at Zynga
  • Focused on Monetization and Growth
  • Non-Technical Background - management consulting and finance

What about you?

  • Your Name
  • What you do
  • One thing you hope to get out of this class

What is Product Management?

  • “to discover a product that is valuable, usable and feasible” – Marty Cagan

User Experience

  • Player Surveys
  • Focus Groups
  • In-Game Data
  • Partner with Design and Community Teams on player insights

Tech

  • Interact with engineering team
  • Communicate feature roadmap
  • Play test features
  • Collaborate with Engineering Team on feature roadmap

Business

  • Define key metrics
  • Work with management to set quarterly targets
  • Be accountable for results
  • Consult with Marketing and Sales Teams on distribution

What Metrics do PMs Monitor?

  • DAU (Daily Active Users)
  • New Game Installs
  • Player Retention
  • Engagement
  • Revenue (Gross vs Net)

Case Study: Monetization

  • Monetization Dependencies:
  • Players' Core Compulsion
  • Game Genre
  • Game Core Loop Activity:
  • Create a Monetization Strategy

What Do PMs Actually Do?

Lead the product development lifecycle and implementation Plan Build Test Launch Analyze

1. PLAN

Product Plan and Roadmap is set by the PM

  • “Picasso had a saying – ‘good artists copy, great artists steal’ – and we have always been shameless about stealing great ideas.” - Steve Jobs
  • Product ideation and concept development is drawn from unmet user needs
  • Product spec outlines how the product will function and look
  • Business case forecasts expected outcomes of product

Case Study: Game Concepts

  • Develop a Game Concept:
  • Define Game Genre/Competitor Games
  • Target Demographic
  • Game Core Loop
  • Monetization Model

2. BUILD

Product Development has increasingly tended towards Agile

  • Agile espouses the development of products through iterative and incremental improvements
  • PM responsible for defining minimum product requirements

Case Study: MVP

  • Minimum Viable Product:
  • Distributed to customers
  • Validate Learning
  • Min. Cost/Max. Speed Activity:
  • Design Game MVP

3. TEST

Learning can be accelerated through testing and experimentation

  • A/B tests draw statistically significant design decisions
  • Key to a good A/B Test is in its design (unbiased flow groups, meaningful variants)

Case Study: A/B Testing

  • Objective:
  • Develop experiments to optimize a central feature in your game Activity:
  • Game feature being tested
  • Test Variants descriptions
  • Metric used to determine winning variant

4. LAUNCH

Distribution is a crucial determinant of whether or not a product succeeds

  • Product distribution is one of Peter Thiel’s three startup ‘Secrets’
  • Distribution is all about surfacing: how do you get your product in front of your target audience?
  • Good PMs are also competent growth hackers!

Case Study: Distribution

  • Objective:
  • Develop a distribution strategy for your game Define the Targeted Distribution Channels:
  • App Rankings
  • Organic/Paid Search
  • Referrals/WoM
  • Viral Channels
  • Paid Acquisition

5. ANALYZE

PMs are responsible for closing the feedback loop after product launch

  • Results delivered by product are quantified, compared to original business case
  • Analysis presented in terms of a funnel [see next slide]
  • Best lessons often drawn from under performing features

Funnel Idea

Case Study: Funnel Analysis

How to land a position as a Gaming PM

Getting an interview
  • Network (WoM referrals strongest way to land an interview)
  • Play games and learn about developments in gaming industry
Preparing a Resume
  • State what you play in your resume - Studios love applicants who play their games
  • Craft a coherent story connecting your previous experiences
The interview
  • Be cognizant of what qualities Studio is looking for: analytical, creative, good product sense, and personable

How to land a position as a Gaming PM (cont.)

  • Skills that are nice to have:
    • Experience writing queries in SQL
    • Cross-functional experience, especially working with developers
    • Knowledge of growth hacking
  • Example Interview Questions:
    • Market Sizing (App Store)
    • Problem Solving (Dice)

Interview Questions: Example Answers

  • Verbalize your thought process
  • State assumptions
  • Provide a recommendation (even if it’s way off!)
  • List limitations of recommendation

Q&A

Candy Crush Deconstructed

  • Easy Access - synced across mobile/web and offline/online
  • Simple to understand (fast learning curve)
  • Fully loaded virality
  • Leverages classic game mechanics (map, leaderboard, competition etc.)