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deco2800-critique-1
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deco2800-critique-1
Presentation for the first critique.
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kamikai / deco2800-critique-1
Team Hopper
Cranny, Fraser, Shen, Spearritt
Critique 2
Last time, on Team Hopper...
Tile Engine
Tile Generation
Tile Persistence
Tile Rendering
Tile Interaction
Since then...
World Generation Pipeline (+Modifiers).
Tile Engine improvements.
More and better tests.
Miscellaneous improvements.
World Generation Pipeline (#88)
Interface: TileModifier
Implementations:
SquareVeinTileModifier
PerlinVeinTileModifier
Also: NoiseCreator, for Perlin noise / fractal noise
- NoiseCreator uses Fractal Brownian Motion.
Tile Engine
Pipeline infrastructure
FlyWay integration
Refactoring
Testing improvements
Chunk rendering tested with PowerMock.
Assorted tile testing improvements.
Updated Textures
Miscellaneous Improvements
Documentation.
Vertical mouse panning.
Parallax effect for the sun.
Window resizing work.
Challenges
Generating mineral veins - noise that 'looks right'.
Testing randomness.
Mouse panning: Rendering assumed fixed Y position.
- World had no concept of 'y offset'
What's Next?
World Gen improvements
More modifiers
Lighting?
Call for Feedback
Texture Design - Theming / Tessellation
Usability of Modifiers - Usability
Questions?