On Github creatale / webdevbbq-webgl
WebDev BBQ, 16.12.2014
OpenGL ES 2.0 in the browser
var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 ); var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var geometry = new THREE.BoxGeometry( 1, 1, 1 ); var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); var cube = new THREE.Mesh( geometry, material ); scene.add( cube ); camera.position.z = 5; var render = function () { requestAnimationFrame( render ); cube.rotation.x += 0.1; cube.rotation.y += 0.1; renderer.render(scene, camera); }; render();
Maths (linear algebra)
Shader development
Modelling
Animating
Texturing
Navigating in 3D (don't do this)
Occlusion (leads to confusion in data presentation)
Graphics card can be anonther performance bottleneck
CSS3D (Caniuse: Global 87.52%, Germany 94.49%)
Hardware accelerated compositing