Choose Your Own Adventure
The Newest Materia Widget
As part of Materia, the Adventure widget is created and distributed among students the same way as any other widget.
Create Powerful Decision Trees
The power of the Choose Your Own Adventure widget lies in being able to build interactive decision trees based on real-world scenarios.
Decision Trees?
Diagnosing a patient in the ER
Navigating a job interview
Repairing a car
Synthesizing a compound
Criminal justice in a courtroom
An example...
Remember those Choose Your Own Adventure books?
<a href='https://materia.ucf.edu/play/VxYwK/haunted-house-adventure'>Haunted House Adventure!</a>
Not Necessarily About Right or Wrong Answers...
An interaction with multiple choices isn't necessarily about selecting a correct answer. Rather, it's about choices and their consequences.
... But About the Results of Their Choices.
Most interactions provide the opportunity to give immediate feedback about their decision. What was important about it?
Plan Out the Tree!
This was part of the decision tree used to create the demo.
Creative Tree Design
- Trees dont have to be linear. Use shortcuts to continue to points on other branches, or even loop back to an earlier decision.
- Does the student have to deduce something based on information given? A choice early on can mean providing more - or less - info in subsequent nodes.
- Make copies of certain branches so that while some choices are the same, decisions made earlier or later can lead to different scores.
Lots of shortcuts!
Note that several branches provide opportunities to return to a key earlier decision.
Similar branches, different outcomes
A poor choice at node "E" leads to the same (or similar) questions, but the final score takes their mistakes into account.
Questions? Comments?
Talk to your Instructional Designer about building an Adventure widget. Let us know if there are any ideas you have or feedback you've heard from students.