The Book
by Robert Axelrod, 1984
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The Question:
“
Under what conditions
will cooperation emerge
in a world of egoists
without central authority?
”
Communication
“
The players can
communicate with each other
only through the sequence
of their own behavior.
”
“
Words no backed by actions
are so cheap
as to be meaningless.
”
Forgiveness
“
...even strategists
do not give sufficient weight
to the importance
of forgiveness.
”
Self-Defeating
“
Not being nice
may look promising at first,
but in the long run it can destroy
the very environment it needs
for its own success.
”
TIT FOR TAT
- Nice
- Retaliatory
- Forgiving
- Clear
The Shadow
“
No one can do better
using any strategy
providing that the future casts
a large enough shadow
onto the present.
”
For How Long...
“
If the other player is unlikely
to be around much longer,
the shadow of the future falls
and reciprocity is
no longer stable.
”
Invasion
“
If the newcomers
arrive in small clusters,
they will have a chance
to get cooperation started.
”
Emergence
“
So mutual cooperation
can emerge in a world of egoists
without central control
by starting with a cluster of individuals
who rely on reciprocity.
”
World War I
“
We are very sorry about that;
we hope no one was hurt.
It is not our fault,
it is that damned Prussian Artillery!
”
Brainless
“An organism
does not need a brain
to employ a strategy.
”
We'll meet again
“
When the probability
of meeting each other again
is sufficiently high,
cooperation based on reciprocity
can thrive.
”
Foresight
“
While foresight is not necessary
for the evolution of cooperation
it can certainly be helpful.
”
Test
Could someone else
have done better
with this other player?
Never "Win"
TIT FOR TAT
never scores better
than the other player
Rule #2
Don't be the first to defect
Rule #3
Reciprocate both
cooperation and defection
Rule #4
Don't be too clever
Complexity
“
Too much complexity
can appear to be
total chaos.
”
Complexity
“
Being so complex
as to be incomprehensible
is very dangerous.
”
Unresponsive
“
If you are unresponsive,
then the other player
has no incentive
to cooperate with you.
”
Iterations
“
An important way
to promote cooperation
is to arrange that the same individuals
will meet each other again.
”
The Shadow
“
Mutual cooperation can be stable
if the future is sufficiently important
relative to the present.
”
Enlarging the Shadow
Making the interactions
- More Durable
- More Frequent
Reputation & Deterrence
A player's reputation
is embodied in the belief of others
about the strategy
that this player will use.
Help Me
You have to get the other player to help
even though the other player
is better off in the short run
by not helping.
Strenght of a Few
Cooperation can emerge
from small clusters of cooperating individuals
as long as they have a small portion
of their interactions with each other.
TIT FOR TAT
- Nice
- Retaliatory
- Forgiving
- Clear
Niceness
Never be the first to defect.
Niceness
Prevents it from getting into
unnecessary trouble.
Retaliation
Discourages the other side
from persisting
whenever defection is tried
Retaliation
Prevents Abuse
Forgiveness
Helps restore mutual cooperation.
Clarity
Makes its behavioral pattern
easy to recognize.
Clarity
Makes easy to perceive
that the best way
to deal with it
is to cooperate.
Reciprocity
Becomes self-reinforcing
Reciprocity
Once it gets going,
it gets stronger and stronger.
The Rules
Don't be envious
Don't be the first to defect
Reciprocate cooperation and defection
Don't be too clever